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Fixed a bug where selecting the same screenshot again would de-select the screenshot instead of just keeping the selected one.Fixed the Realms Stories ‘Opt In’ screen sometimes appearing visually broken.When posting a Realm Story, the player’s avatar will only have the Online badge if they’re currently playing in a game hosted by a Realm.Essentially, players can save a draft of their Story When adding a new story, the text box is no longer cleared when the player leaves the Add Story screen.All players will still be searchable in the Members tab The Members and Timeline tabs are now limited to rendering at most 300 Realm players, to avoid performance issues on large Realms.Fixed an issue where the Realms Stories button would lose focus on the play screen.Horses and Boats no longer slide to unexpected previous locations upon mounting or dismounting.Fixed vertical position of tamed mobs from the clients/guests perspective after they teleport to their owner ( MCPE-139168).Double Slabs can once again be created when stacking two of the same Slabs together ( MCPE-179187).Fully grown Cocoa Pods now consistently drop 3 Cocoa Beans.Sweet Berry Bush now drops up to 6 Sweet Berries when mined using a Fortune enchanted tool ( MCPE-172622).
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Spiders and Cave Spiders now fear Armadillos even when experiments are turned on ( MCPE-178887).Breeding cooldown is no longer reset after roll-up.The Armadillo has been de-experimentified and is now available during normal gameplay.Wolves’ tails are now correctly positioned when sitting ( MCPE-31121).The collars of tamed Wolves are now properly shaded ( MCPE-178351).Wolves wearing Wolf Armor don’t trigger post-damage invulnerability, resulting in the Wolf Armor being rapidly destroyed by continuous sources of damage, such as lava, Slimes, and Magma Cubes.
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You’ll be able to help us test Hardcore mode by submitting bugs at and giving us your feedback on Discord or at ! With such high stakes, we want to ensure we get Hardcore mode right before releasing it into the retail version of Bedrock Edition, so once it goes into testing it’ll stay in Preview until we’re confident the experience is smooth for both players and creators. Not only that, in Hardcore mode the difficulty is locked to the highest setting! Hardcore mode is a subcategory of Survival, where you only get one life, and no chance to respawn. We're excited to say we're working on Hardcore mode for Bedrock Edition, and we hope it'll be ready for testing sometime in the Spring. Trial Chambers will now be placed in the same location and configuration as Java Edition.Vault hit sound pitch corrected to match Java Edition.Known Issue: Players are unable to connect to Preview Realms on Xbox One and PlayStation 4 in this version. Anyway! As always, we want to hear your thoughts and feedback, so please let us know what you think here, and report any bugs you may encounter at. Was that everything? Maybe I should’ve made a list, instead of a code. If that wasn’t enough, the armadillo has been de-experimentified (definitely a word) and we’ve taken the first steps towards working on something exciting (more on that below). What about “wolf armor-dillos”? Because in this week’s preview and beta, you’ll not only find updated wolf armor (it’s stronger! and repairable! and awesome!) you’ll be able to dye it any color you want. There’s so much packed into this week’s preview and beta release that I need a code to remember it all.